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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- repeat while the stillDown and (the top of sprite 11 < the top of sprite 3)
- set the locV of sprite 11 to the locV of sprite 11 + 5
- set the locV of sprite 10 to the locV of sprite 10 + 5
- updateStage()
- end repeat
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-